Thursday, March 17, 2011

Garden Dash

It’s no secret that gardening is a great way to relax and to forget the worries of everyday life. Barb, the business woman from Diner Town, finds herself stressed out and miserable and decides to pursue gardening to bring harmony back to her life. In Garden Dash, the newest Dash game from PlayFirst, you’ll help Barb open up various garden shops all over Diner Town and supply local businesses with quality produce.

Garden Dash features 50 levels at five different locations, and for once the run-of-the-mill minigames that developers often feel the need to add have been left out. There are two grades of difficulty, and the harder one gets activated for each location separately after the location is cleared in Easy mode. On top of that you are also able to earn ten different trophies. Experienced time management gamers should expect a playtime of about three hours.
Garden Dash
The gardening theme certainly feels very different in a dash game and can in no way be compared to Dairy Dash. Interestingly enough the player does not have to earn a certain amount of money to beat a level but rather has to fulfill a set number of orders within a time limit. And the timer is pretty unforgiving, particularly in the more challenging mode.

Your basic task is to plant various flowers, fruits, or vegetables such as peaches, tomatoes, or roses in pots, tend to them, and in the end deliver them to a basket, where customers will pick them up automatically. Each plant needs different tending, which makes gardening more complicated than the limited number of plants initially implies. Every plant needs to be watered, some even twice, peaches need warm clothes, roses like listening to music, while cucumbers only grow when Barb talks to them.

These needs not only provide challenging gameplay, but also create a quirky and entertaining atmosphere. That said, Garden Dash does still offer the usual color-matching mechanic. Each plant has a set color - garlic and roses are red, peaches and pears are yellow, grapes are green, you get my drift. The pots adopt the color of the seeds being planted in them, and the multiplier increases the more you plant seeds of the same color in the same pot consecutively. Instead of earning more money, however, you will gain additional time for the timer each time you chain similar actions or increase a color multiplier.
Garden Dash
Another way to earn additional time is to collect relief leaves that drop to the floor each time you harvest any kind of plant. When the relief bar is full you can activate it, which will give full hearts to every plant you are currently growing and will stop the timer. In contrast to similar games, it’s the plants that lose patience, not the customers. Apart from that there are also additional obstacles or bonuses depending on location, such as escaped dogs, wind or fire from which your plants have to be protected. Upgrades include decorative items, better shoes, fertilizer, and special upgrades for pots, which adds another level of strategy to the game since every pot can be equipped with only one upgrade.

On the downside, some of the game’s features are rather unnecessary. There are at least three upgrades that I never really needed throughout the game, and regarding the pots the water upgrade simply makes the most sense, because every plant needs that step to grow. But apart from those minor quibbles Garden Dash has a lot going for it. A very fresh setting and gameplay for the dash series, extremely quirky and funny ideas, and a well-balanced grade of difficulty.
Garden Dash
It is nice to see that PlayFirst is back on track creating more challenging time management games, although the playing time could have been a bit longer. If you cannot get enough of color-matching and chaining frenzy, as well as the charming inhabitants of DinerTown, Garden Dash will surely provide a very nice playing experience along with a few welcome surprises.

Review by David Becker

Monday, March 14, 2011

Farm Mania: Hot Vacation

After saving her grandfather’s farm and restoring a run-down ranch Anna is back for a third agricultural quest in Realore’s Farm Mania: Hot Vacation. In what is by now a classic farming time management setting, the player accompanies Anna as she takes part in farming competitions around the world. While the highly frantic gameplay still works, very well supported by the adorable and polished graphics, the same old formula is on the brink of getting tedious.

Farm Mania: Hot Vacation features 59 levels, of which 9 are simple hidden object mini-games. There are two modes, but you have to complete the casual mode to unlock the arcade mode. This might be a tad annoying for veterans of this genre who would rather jump to the more challenging arcade mode straight away.

 Hot Vacation
Not much has changed with regards to the gameplay compared to the two predecessors. Anna travels to Egypt, Australia and China to take part in farming competitions, which is all that needs to be said about the plot. Apparently she has saved a lot of money from her previous adventures, since there would not be another explanation for how she is able to afford such a luxurious vacation, to say nothing of the cash required to buy the farms. The farms of each country differ in what animals you will tend to and which products you are able to sell, but those are only superficial differences -- the actual gameplay does not change at all.

The Farm Mania series has always been known for a very quick pace and varying tasks, and this also applies to Farm Mania: Hot Vacation. At later points you will have four different characters working at the farm, including Anna, Bob, and her grandparents. While Anna delivers food and water to animals, tends to crops, and collects products, her grandfather prepares food, water, tends to trees and bushes, her grandmother cooks or prepares more complicated products from raw resources, and Bob cuts trees and mines gold and coal. Fortunately the controls are very intuitive and as flawless as one is used to from this series.

Depending on the country Anna will raise camels, ostriches, quails, yaks, and sheep among others. Those animals will not only produce milk, wool, or eggs if well fed, they will also start breeding provided you have a male and a female of one species at your farm. Crops and trees are equally varied - Farm Mania: Hot Vacation enables the player to grow rice, pineapples, oranges, bananas, cacao beans or radishes, which also have to be watered, pruned, and harvested. All those products are tied to your goals in any given level. Sometimes Anna has to sell ten pineapples or produce five cakes, while at other times you have to breed and raise a camel.

 Hot Vacation
A very strong feature of Farm Mania: Hot Vacation is the shop system. At the ranch you can purchase new crops or animals, the shop offers enhancements for your farm and also provides buildings at which Grandma prepares more complicated products, while you are able to buy better equipment for Anna, her grandparents, and Bob at the school. It is possible to buy something new after nearly every level, which is definitely a motivating aspect.

Apart from the slightly improved and familiar gameplay, there are some issues with Farm Mania: Hot Vacation. While the graphics are generally adorable and well done, the game is quite similar to previous games in the Farm Frenzy series. Most of the upgrades are similar to those in the predecessors, and the gameplay is basically the same, too, except for different products, animals, and the welcome addition of a pond.

Nevertheless Farm Mania: Hot Vacation is still a decent addition to the time management genre. While the game does not really evolve from its predecessors and the aforementioned issues slightly lower the fun factor, it still delivers an entertaining and convincing playing experience. If you are are tired of farming games yet you will very likely have a good time with Farm Mania: Hot Vacation.

Review by David Becker

Saturday, February 26, 2011

Jack of All Tribes

From Divo Games, creator of Sea Journey and the Be Rich! series, come a time management/simulation game that will really sweep you off your sandals. Jack of All Tribes is a bit like Virtual Villagers meets Totem Tribe while they're having a party at Build-a-Lot's house. You take on the role of Jack, unwitting chief of a tribe, and help the various prehistoric peoples get along better while you spruce up their villages. It's a very well-built game that hits that "one more level" mark perfectly, and you won't be able to put it down until the end.


Jack of All Tribes
Jack finds himself dumped into a prehistoric village after a rollercoaster ride goes a bit differently than planned. The people here think Jack is the stranger foretold in legends who will bring peace back to the land. To fulfill this legend, you'll travel across the continent, helping neighboring villages in trouble and doing your darndest to keep everyone busy and content.

A few simple resources, a few level goals, and a couple of buildings are your only concerns in this game, freeing your attention up to concentrate on the fast-paced gameplay. Each level has two or three objectives you'll need to complete before you can move on. Tasks range from building a certain number of huts to gathering resources such as gold, food or wood, and upgrading structures to a certain level. Some buildings generate wood and food on their own (provided you assigned a worker or two), while huts add villagers and provide a bit of steady income.

At the root of Jack of All Tribes' gameplay is keeping villagers happy. Happy villagers are better workers, so your top priority is always to take care of their needs. Fortunately these people aren't too demanding, asking only for food once in a while, a light cocktail, and maybe a dip in the hot springs. Watch your workers and schedule a break when they need one!

Special events play a big role in Jack of All Tribes, and it seems like every level has at least one or two surprises. The best of these are strange areas you'll have to explore, such as the "iron bird" you have to investigate in order to remove items that shouldn't be in this ancient land via hidden object scene. Helping visitors and exploring these areas costs gold, so make sure you keep the villager work queue well-stocked!


Jack of All TribesAnalysis: Ready for a surprise awesome game? Jack of All Tribes will probably catch you off guard with how addictive it is. The gameplay is stripped down to just a few basics, focusing on moderately fast-paced action instead of heavy resource management. What this gives to us lucky players is a streamlined experience that requires just the right amount of quick reflexes and thinking, and there are plenty of surprises and bonuses to keep you intrigued as to what's around the next bend on the map.

Trophies and bonus items aren't a necessary part of Jack of All Tribes, but man are they fun to collect. Most of them will be found via natural gameplay, such as getting a trophy for cutting down a certain number of trees. The items are found at semi-regular intervals and give your crew small boosts in performance, allowing them to walk faster or get a burst of speed after taking a meal. And when time matters as much as it does in this game, little things like that really help!

Jack of All Tribes has around 40 levels to play through, which is worth several hours of solid entertainment. You can strive for perfection in each stage by completing the tasks before the timer runs out, but other than that, the game ends before you really want it to. The length feels right, however, but when a game pulls you in as efficiently as this one does, no amount of time seems to be enough!

A brilliantly-concocted mix of time management and simulation genres, Jack of All Tribes will keep you pleasantly busy and entertained with its feature-rich gameplay, plentiful bonus bits, and gorgeous visuals.

Review by JohnB
Casual Gameplay