Wednesday, December 16, 2009

Gotcha: Celebrity Secrets

Gotcha: Celebrity Secrets is a puzzle video game developed on Playground SDK and published by PlayFirst for the PC (Microsoft Windows and Mac OS). Gotcha: Celebrity Secrets is set to be released on December 15, 2009. The game puts you in the shoes of Gaby, a green but intrepid celebrity blogger, on a mission to uncover the juiciest gossip and host the hottest blog in town! The first hidden-object game where players actually search for people, instead of objects, Gotcha offers a casual gaming experience unlike anything else. As Gaby, players visit numerous hot spots throughout Hollywood's celebrity-filled landscape in search of scoops for her fledgling celebrity blog. There's only one way to blast readership into the stratosphere and that's for Gaby to dig up celebrity dish like no one else!

gotcha celebrity secrets, video, gameSifting through the crowd at jet set events, players are on the hunt for special informants bursting with potential news. Visiting jam-packed parties, events, and red carpet galas, as Gaby, players unearth the details surrounding celebrity secrets like hush hush nuptials, new nip and tuck surgeries, who is having who's baby (and what is it named?) and more. Locating these influential insiders is no easy task, as players need to scour over 40 crowded scenes throughout town. Players will also face unique Tinsel Town challenges as they hunt for gossip, such as maneuvering past security guards, moving limos and crowd-clogging confetti. And of course, players will need to contend with camera-shy personas who don't want Gaby digging up their secrets. A collection of all-new mini-games challenge sleuths to piece together clues from informants, leading to salacious stories about the most sought-after personas in the biz!

Gotcha Celebrity Secrets game will have players looking for over 1,000 different characters, ranging from crazy and cool, to everything in between, each with a one-of-kind take on Hollywood. All of which ends up on Gaby's celebrity blog, which players can customize with an array of styles and upgrades. Player's will dish on the hottest happenings at venues including a Night Club, Airport, Charity Functions, Reality Shows and more. Players will turn the town over looking for spicy rumors, gossip and more on their way to the top of the celebrity blogosphere.

Review from Information Review

Saturday, November 28, 2009

Hotel Dash: Suite Success

It's more Flo and more of the finely-tuned time management action we've come to love in Hotel Dash: Suite Success! Flo's friend Quinn is expanding her wedding business by offering honeymoon packages, but the hotel she's booked is a bit of a lemon. Enter Flo and her uncanny ability to turn any business from failure to success in the course of one casual game!

hoteldashsuite.jpgRunning a hotel can be, in the world of video games, boiled down to a simple chain of events. First, patrons will enter and wait for you at the desk. Drag and drop them onto a room to get them settled in, then bring up their luggage. Guests usually want something to eat shortly after that, sending you off to the kitchen to fetch some food. Some customers will have other needs, such as fresh towels for trips to the pool or wake-up calls, but otherwise all you need to do is gather payment, take out the dirty laundry and you're good to go!

Guests come in a number of different varieties, including large parties which must be matched to bigger rooms. They also have unique personalities which have to be taken into consideration. Some customers have lower patience levels than others, forcing you to tend to their needs first, while others make frequent visits to the pool or bring along several suitcases you'll have to carry to their room. Guests also wear colored clothing that can be matched to room colors for an extra bonus. Who said the service industry was easy?

Upgrades play a more important role in Hotel Dash than most other time management games. You can beef-up the usual suspects in the hotel lobby, such as buying better carpet or improving the scenery to keep customers happy. Now, though, you can add stars to individual rooms which will earn you a star buck each time someone stays there. This special cash is used to upgrade the honeymoon suite, which, if you'll recall, is the reason you're playing this game in the first place!


hoteldashsuite2.jpgAnalysis: It's hard to overlook the enormous success of the Dash series and the impact it's had on casual gaming. Where would the time management genre be without Flo and her various outings? Somehow each game finds that sweet spot between retreading old material and introducing something unique. Hotel Dash: Suite Success is no different, tweaking that time management formula just enough to draw you in for level after level of fun.


Colorful customers are another staple of the series, and Hotel Dash doesn't skimp on the character. They may not have the outlandish charm of the people in Ice Cream Dee Lites, but you'll grow to loathe the fashionista, the ghost, and the business people for their own unique quirks all the same.

The chief drawback to Hotel Dash: Suite Success game, other than its lack of originality, is the low-level of difficulty. You can charge through the story mode in a long afternoon, scoring "expert" on nearly every level without breaking a sweat. Endless mode, available from the main menu, offers a challenge if you're craving one, but otherwise its calm waters from level one all the way to the end.

It may be short-ish experience, but Hotel Dash: Suite Success for Mac and Windows scratches that time management itch you have with style. It looks great, it plays smooth, and it dials up the complexity ever so gradually, compelling you to keep playing even when you have to, you know, work or go to school or something.


Review by JohnB

Casual Gameplay

Friday, November 20, 2009

Delicious: Emily's Holiday Season

Cook and waitress Emily is back for another culinary adventure in Delicious: Emily's Holiday Season. After deciding to stay in the peaceful and cozy town of Snuggford, Emily and her long-time friend Francois find themselves having to care for five different restaurants. This latest installment of the popular Delicious series again proves to be one of the most creative and unique time management game available.

What really makes this title stand out is the rich and compelling storytelling, which includes a range of characters the likes of which you will rarely find in any other casual game. Besides Francois and Emily you will also meet most of the characters from the previous title Delicious - Emily's Taste of Fame again, as well as Emily's family and some new faces.

The story is loaded with unexpected twists and witty dialogue, and the player can even decide the fate of Emily, but I do not want to spoil anything. Just let me tell you that by the end you will have a very hard time choosing how to go on because you care that much for the characters, particularly Emily.

The basic gameplay has not changed dramatically, which is not a bad thing in a well-established series whose mechanics are already as balanced as possible. You control Emily, as well as other characters, throughout five different locations , such as the Snuggford Hotel, the Winter Fair, or Mo's Farm, and you are also able to choose between three different grades of difficulty, so that everyone should feel comfortable no matter how experienced he or she is with time management games in general. Unfortunately, Emily's Diary Mode is still absent, so you have to go without any sort of endless mode.

As Emily you are in charge of preparing all sorts of food, serving it to your guests, and cleaning tables. Customers will partly sit at those tables, and partly come directly to your counter, and you will learn what they want through images of the food in thought-bubbles above their heads. Some of them will be more patient than others, and the amount of tip you receive strongly depends on how satisfied they are with your service. Of course you are also able to buy decorations which have positive effects on either Emily or the customers.

This is basically the description of any average game of this genre, but Delicious: Emily's Holiday Season for Mac and PC, as the previous installment, manages to surpass all expectations by an apparent passion for details by the developer. It is not easy to describe what exactly makes this game so incredibly good, because this quality is not due to one special feature, but to a lot of small lovely features that work together perfectly. Besides the regular time management routine there are a lot of additional tasks to fulfill, not to speak of the story elements which embrace each level, and some quirky Easter eggs to explore along the way.

Nearly every level begins and ends with a sequence telling you the story of Emily, her friends, and her family. Often enough this story also is of importance during the level, for example when Emily burns her finger at the beginning of the level, and someone else has to replace her for that day. On another day her workmate expects some packages to arrive, and Emily has to accept them from the postman. If you fulfill those bonus tasks you will get additional money, which can sometimes be crucial to reach the expert goal.

These tasks differ greatly, and along with the other features and the true variety of locations you are going to visit, really hit home the fact that the developers are trying to entertain the player as much as possible by investing a lot of care in characters, sceneries, story, and features.

When it comes to graphics and atmosphere, the game is flawless. The animations and facial expressions of the characters during the levels and sequences are very believable and cute; sometimes you might even think you are watching a soap opera with its mandatory intrigues, varying love interests, and surprises.

What we really loved is how pervasively the developers have implemented the game's theme. After playing it you surely won't be able to wait for the holidays any longer, because the food, Santa, Francois as an Elf, falling snow, Christmas trees, ice-skating, or a cow disguised as a reindeer make you feel as if Christmas is just right around the corner.

The only thing which might be a tad disappointing about Delicious: Emily's Holiday Season game is that it is not as innovative as the previous game of the series. But on the other hand, why change a wonderful game just for the sake of change? The game is simply heaven for anyone who has a thing for time management games, and we definitely cannot wait for the next part of this fun series. Get in the mood for the holidays and enjoy the remaining time with this entertaining game.

Review by David Becker

Tuesday, November 10, 2009

Chocolatier: Decadence by Design

Chocolatier: Decadence by Design is the third yummy sequel of the Chocolatier series. The game tests your entrepreneurial skills through its multiple tasks and different mini games. But, does it prove to be a better delicious simulation game than its predecessors?

The Chocolatier series received rave reviews for their excellent micromanagement games. The first two games offered a taste of true business simulation to gamers through their superb chocolate theme. The third installment, Decadence by Design goes a step ahead by adding some unique features to it.Chocolatier: Decadence by Design is the third sequel developed by Blue Splash Games and released by PlayFirst. The CEO of the Baumeister chocolate company, Alex appoints you as a manager. Your objective is to maintain the smooth flow of the business, do all sorts of micromanagement stuff and prepare unmatched chocolate delicacies to attract more customers worldwide.

The basic premise of the first two Chocolatier games was to manage a chocolate confectionary, control its production, buy various ingredients, prepare and sell chocolate bars and satisfy the chocolaty craze of cocoa lovers all over the world. The third installment goes a bit further by adding some unique features and recipes.

Decadence by Design is based on the same business/micromanagement theme, but the recipe book has increased manifolds. Players not only prepare chocolate bars, but also exotics, truffles, coffee, infusions and, most importantly, their own recipes. There are also various mini-games and some very nice trivial elements added to the game.

Chocolatier: Decadence by Design game not only maintains the true business simulation essence of its predecessors, but also adds some new features. It has a single game mode, but that does it all. The initial levels begin as a tutorial, where you will have to prove your expertise as a manager by selling chocolates to different customers and making at least $10,000. Once the CEO hires you, you are set to begin the game.

The gameplay is not as easy as it seems because there are different kinds of chocolate delicacies to prepare and sell them. You are given the responsibility to manage the Baumeister chocolate company in Zurich, but you have to travel the whole world to find new recipes, buy various ingredients and sell the finished chocolate product to your customers. You will also have to interact with many customers, who will often make comments on your chocolates and ask questions about your business.

There are different mini games included in Chocolatier: Decadence by Design. You prepare your favorite recipes in the first mini game. It lets you fill the right ingredients into spinning discs. For example if you are preparing milk chocolate you will have to add some sugar, cacao bean and milk, but this becomes complicated as some recipes have more than three or four ingredients. There is also a mini game based on matching various ingredients to prepare coffee, yes coffee! The game also lets you prepare coffee. You have to match three ingredients to make coffee. The more you match the higher the production rate. There is also a casino mini game that adds more fun, although it has got nothing to do with the main objectives.

One of the key features of Decadence by Design is the ability to create your own chocolate delicacies. You will have to access a Secret Test Kitchen located somewhere in Iceland and experiment with various ingredients to create your own product. An interface lets you decorate your unique chocolate product with colors, cream, sprinkles etc. it then lets you name your recipe and save it to the recipe book. However you cannot replace your existing recipes with a new one. This unique feature is the USP of the game.The game allows you to travel to various locations like Capetown, San Francisco and Tokyo. The picturesque background of these locations is truly impressive. The hand-drawn artworks of the locations are very detailed. The graphics are similar to the original Chocolatier game.

Chocolatier: Decadence by Design has some great melodious tunes running in the background. The game has various music levels. They can be adjusted easily according to your choices. The interface click sounds are solid and good compared to other Chocolatier games.

Chocolatier: Decadence by Design is one of the best business simulation games till date. You can prepare your own chocolate recipes and add them to your recipe book to sell it to your customers. But, the mini games are not part of the micromanagement theme. They look more like arcade games that test your skills and reflexes.

Some mini-games like the casino game are totally irrelevant to the whole objective of the game. Serious business simulation game fans might get disappointed with this. But, the game has great strategic elements. You can compare prices, bargain on ingredients and produce favorite chocolate products to attract more customers. The game comes with a manual with detailed explanations on the objectives and gameplay.

Chocolatier: Decadence by Design certainly tests your entrepreneurial abilities with multiple tasks.

Review by Anurag Ghosh
Bright Hub

Saturday, November 7, 2009

Sally's Quick Clips

You certainly remember well the Sally's series and I believe you've been looking forward to have the next sequel, but this time instead of time management gameplay, you'll face match 3 in time management style. You haven't misread as Sally's Quick Clips by GamesCafe is a fast-paced match-3 game that has you gathering resources to serve beauty salon clients. Be ready for some big changes!

While thinking of her successful career, Sally recollects that time when she was a fresh school-leaver and took part in the challenging hit TV Show "Styling America" with a chance to win $100,000!


To help her win, you are to arrange bubbles, scissors, dryers, hair dye tubes and other relevant items into matching groups of three or more of a kind to provide Sally's impatient customers with the special services. Each group you've matched, is added to your inventory and accumulated. When there's enough matches of a certain type, you get a service icon which is to be dragged onto customers. To complete a requested service, select a style your client like most and let him be happy. Match their tastes and make them look gorgeous! I find some shapes completely crazy and extravagant but tastes differ. Anyway, all of them are funny!
Sally's Quick ClipsShould it take you too long to arrange a service, your customer will leave without paying. And they really lose patience quickly! There's a cup of coffee, though, to cheer people up but it takes it some time to get fully recharged.


The beginning of the game is quite easy, you will not have to read much tutorial or hints but watch out as the closing time comes very quickly, so tough contest is guaranteed for you! Try to reach the target number of hearts to complete the level before the day is over though it's not that easy from the first try! Keep in mind that excellent and rapid service is rewarded with extra hearts. Can you master the expert goal?


Sally's Quick ClipsOf course, there are power-ups to help you when playing and sometimes they are really important. Bombs blow up all surrounding tiles, and arrows erase the whole lines in their path. You can fill up your power-ups by matching lucky clovers. Also, you can buy upgrades which make the gauges fill up faster, after each level.


In addition to the main challenge, at the end of each chapter you'll compete against another opponent, trying to make matches as quickly as you can to serve your client.


Enjoy 60 levels of Sally's Quick Clips game and 10 different salons, offering many hours of playing, very nice graphics and good music, though some of the voices get sometimes annoying and repetitive, like when every character exclaims constantly, "I don't just like...I love it!" Still, there are quite different customers, and plenty of styles.

If you like fast paced match 3 games with multitasks involved, then you'll really like to learn how Sally got her first big break although the game play mechanics are very different from those of the series.

Review from Game Mile

Tuesday, November 3, 2009

Valerie Porter and the Scarlet Scandal

Valerie Porter and the Scarlet Scandal is a hidden object game that has you playing as a reporter in the roaring 20s. Flapper girls, subway cars, all the romance of the 1920s...now there's a great idea for a game setting. You play as Valerie Porter, a young woman with dreams of making it big as a first rate journalist. Her first case has her investigating a murder, so it's baptism by fire. Here's my review...

You get rewarded with extra points for playing quickly, but there is no penalty for taking your time. The graphics are good, and I love the 1920s theme. In a neat twist, the lingo and styles are a pleasure, and the environments and objects make a good attempt at being period appropriate.

As far as hidden object game play is concerned, the objects fit neatly into the scenes, and are mostly hidden in plain sight. Some are small, but you shouldn't struggle too much to find them.

There's plenty of mini-games as you go along, but you can skip any of these. You will probably need to do this if you don't follow the story dialogue, since clues are given in the text which can be deduced otherwise. this might be a drawback if you don't like a lot of story in your game play. As for those mini-games, there are a number of maze like puzzles. Essentially, you need to choose the right dialogue option, but you also need to follow a series of tangled squiggly lines to know which one to choose. There are also word games, like fill in the phrase, or search a word challenges.

On the whole, this is a great game, and worth checking out. Valerie Porter and the Scarlet Scandal game launches on Big Fish Games on November 4, 2009, but will be avilable to game club members on the 3rd of November. You can get a free trial on Big Fish by visiting their website.

Review by Neroli

Xomba

Thursday, October 29, 2009

Kitchen Brigade

Sometimes I wish that I lived in the Land of Casual Games. If I did, there would be a ridiculous number of restaurants, each serving the best quality foods they could muster while I stood there at the counter, hearts ticking away. If I could choose a restaurant to go to, Kitchen Brigade would be high on that list.

In Kitchen Brigade you are a young, aspiring chef (are there any other kinds?) who just won a big cooking competition. Unfortunately, after taxes, tuition from cooking school and buying your own place, you're left with the shirt on your back and big dreams. But, not long after opening your restaurant, you're invited to join the Kitchen Brigade game show.

You begin competing against other chefs (a la Top Chef) to work for ten days, growing the number of dishes you can make and serving different people. On the tenth day, the big cheese himself, Henri Fromage, comes in to inspect your restaurant. If your food and service please him, you are given a new restaurant and continue the competition, trying to conquer six restaurants in 60 days.

At first glace, Kitchen Brigade looks like another standard time-management title. After all, a lot of the traditional trappings are there: variety of customers with special tastes and patience levels, a counter with multiple customers lining up, and kitchen help you have to watch. Progress is made by achieving a minimum amount of money per day. The faster you serve, the higher the tips you receive.

However, soon into the game, there's much more to do. Not only do you have helpers, but you yourself are also part of the kitchen action! If all your cooks are busy, you can step up to your own prep area and, in short minigames (with mechanics similar to Cooking Mamma or previous Fugazo title Cooking Academy), help slice, dice, fry or grill to ensure all the customers are served quickly. These minigames start simple, but get more complex, with more steps. The game's tutorials are great, so you shouldn't get lost.

Adding to the interesting balance is that your staff can only do certain tasks. At first, you have two helpers, which then quickly grows to three. Two of them are only good for hands-on work, like slicing, shredding or folding. The other is only good for stovetop work, like frying or boiling. You, as master chef, are able to do all of those tasks - only much faster than any of your helpers. However, you also have equipment that nobody else has, like a grill. If one step of a customer's order involves grilling, you can't delegate it, and must make time for it.

This extra element of self-management on top of the standard time-management really adds to the frenetic pace of Kitchen Brigade. It's very exciting when the customers are lined up, and you have the responsibility of finishing the dish, getting it out to the customer before their patience runs out.

There are, of course, different kinds of customers, each with their own personalities, likes and dislikes. But rather than just being avatars with meters, some of them can really mess around with your kitchen rhythm. For example, each of the six restaurants is themed, with cuisine like American, Italian, Mexican or Asian Fusion. But some of the characters don't care what the restaurant is, and order anyway. The Geisha - low patience, but big tipper - will order Japanese food, even if you're trying to toss bowls of pasta. And if Henri Fromage shows up, you must serve him right away, or the level is over. It's fun to have this extra challenge.

Kitchen Brigade game offers some help when things get hairy. The Food-O-Matic is a device that, if you drag its icon onto a customer's order, will automatically make it for you instantly. It's very helpful when you're trying to serve someone with low patience and an order that has a lot of steps. Sometimes a customer will come in with a power-up icon flashing over their order. If you complete their order before the icon disappears, you'll earn the power-up.

The presentation of the game is nice, clean and bright. The characters are easy to see at a glace when trying to determine who to take care of first, and the food certainly looks delicious. The sounds of slicing and sizzling are clean and clear. The music loop can get a bit repetitive, but hardly anything major.

If Kitchen Brigade has any faults, it's that we've seen it all before. We've played kitchen management and clicking minigames. However, Kitchen Brigade manages to put them together into something genuinely fresh and fun. If you're into time management, then step into the kitchen and get cooking!

Review by David Stone

Thursday, October 22, 2009

Kelly Green Garden Queen

It may be all autumn and orange leaves and ladybug invasions here in North America, but in the magical talking land inside my computer spring has sprung with roses, gophers, greenhouses, and $800 shovels. (During spring the stores jack up the price of shovels and watering cans.)

Let's take a look at Kelly Green Garden Queen, a new gardening game from IWin. In this time management game, you play the role of Kelly Green, a wannabe chef who is forced into taking on the responsibilities of her grandfather's long-suffering flower nursery. As a city girl who escaped most of the green thumb, flower power, hippy ideals of her parents, it looks to be quite a challenge for Kelly. And it is! Luckily her brother Neil is just a phone call away and can step by to lend a helping hand.

The main game screen shows part of Kelly's flower nursery. (You can scroll around by dragging the mouse while holding down the right mouse button.) This slightly muddy patch of ground was wisely purchased by Kelly's grandfather when he noticed the township had installed a payphone on the private lot. Unfortunately that put the nursery in a terrible court battle for years, but now things have been settled and Kelly is free to use the payphone as her business line. Awesome!

The game is divided into levels, each the length of a day in-game, during which many customers will place an order for flowers, milk, butter, and even leftover dirt. Some customers show up in person while others just call the number on the payphone. Your goal is to fulfill all their orders before the day finishes. As this is a time management game, that involves lots and lots of clicking!

Click on empty slots in your garden to place a pot in the depression. Click on the pot to fill it with soil. Click on a seed packet, then click on the pot yet again to plant a seed. When growing, the plant needs water, click on it to bring over the watering can. And finally, click on the fully grown plant to give it to the customer (or store it in your shed for later). Some plants must be grown outside; others must be grown inside your greenhouse. A few must spend time in both!

As is usual in the genre, customers arrive with a string of hearts representing their happiness with your customer service. If you take too long to deliver their order, they'll lose hearts. That means a smaller tip for Kelly Green, and less money to reinvest in her new business. And of course if the customer loses all his or her hearts, they'll cancel the order and leave. You think they'd be more understanding of a naïve city girl who grows plants to order - perhaps the worst way to run a flower nursery! However if you can stock your storage shed in advance and sell a customer flowers from there immediately (like a real business) you do get a nice bonus.

Many customers ask that their flowers be assembled in a bouquet. In this mini-game of sorts, you get to choose which type of vase to put the flowers in and you have the option of adding a decoration. If the customer smiles when you select a vase, that's the one they want. If they frown like you just told an off-color farming joke, they don't like your selection. You also get to arrange the flowers in the vase. If the customer is pleased with your creation, they'll regain a heart or two and your tip will increase. (You can auto-fill the vases when this "minigame" starts to get tedious.)

When customers get impatient, as they always do, you can hand them a bottle of lemonade to calm their nerves. If it was my nursery, I'd be handing out Dr Pepper. Customers who phoned in an order can be reassured by calling them and telling them their order is almost ready... whether it is or not. That's an old gardening trick.

There are other things to keep track of as well. The wind-powered water pump sometimes needs primed, and Daisy the cow is a constant mooing, pawing, cow-bell of an annoyance. Crows, aphids, and gophers sometimes attack your plants. Luckily you don't have to scroll around to find Daisy or the water pump, you can click on its icon in the corner and add it to Kelly's queue.

Between levels you have the option of purchasing outrageously marked up upgrades for your nursery. (Note: I'm reviewing this game in 2009 and it's crazy for a watering can to cost $1300 or a bottle of lemonade to cost $30. Perhaps IWin designed this game for a future, inflated, economy.) You can also rearrange your garden layout. Hint: take advantage of this option to find a layout where Kelly and Neil have to walk as little as possible between locations. You can move not only your purchased upgrades but other things as well.

I found Kelly Green Garden Queen game to be very frustrating a few levels in, but it improved immensely once Neil was on the scene and running around helping Kelly. Then the game became much more satisfying as I was quickly able to fill empty nursery slots with pots and soil in preparation for future orders. If anyone ever writes a walkthrough for this game, the first piece of advice should be to always be preparing pots and soil for new plants. Plants you grow but aren't ordered by customers can be sold wholesale, and your prepared garden carries over to the next level!

Everything on the nursery screen is rendered in colorful 3D graphics that are functional but a bit bland in style. I guess I just like a more cartoony look to my gardening games.

Review by Uesugi
Casual Explosion

Thursday, October 15, 2009

Avenue Flo

Poor Flo, she always seems stuck picking up everyone else's slack and single-handedly saving the day, yet she still manages this with a skip in her step and a cheerful smile. The greasy apron-adorned, hard working star of the Diner Dash series is about to embark on a whole new challenge-filled journey in her first adventure game. Gamezebo recently sat down for some hands-on time with Avenue Flo, and we're pleased to report this new twist on the series is going to be a blast.

In Avenue Flo, the daughter of corporate mogul Mr. Big is set to marry Tony the local pizzeria owner when everything goes horribly wrong. Quinn has been hired to put on the wedding, but an uncanny plethora of problems arise at every turn. To save her pal's good name and get to the bottom of all the suspicious mishaps, Flo steps in to get the wedding preparations back on track. She's got her work cut out for her.

Though the gameplay is very different, and slower paced, from the frantic time-management waitressing the Diner Dash series is known for, many familiar faces and locations appear in Avenue Flo game, and the series' distinct personality still runs strong. The hand-drawn graphics are crisp and consistent, and this is the first time all of the characters will be fully voiced throughout the game.

A large portion of the game focuses on exploring different locations and shops around DinerTown, interacting with and helping local residents, and searching for items and puzzles to complete. The underlying goal is to save the wedding from falling apart, but there are a lot of different kinds of tasks you must tackle. Some of the first major objectives Flo faces include repairing the destroyed wedding dress, collecting butterflies (which were to be released at the ceremony) that have escaped, and tracking down Miss Big's pet poodle Snookums who was meant to be the ring bearer.

Avenue Flo features a lot of variety in the types of challenges you'll face. There's a fun hidden object element that appears regularly where you'll have to find certain kinds of objects scattered throughout the scenery, like dollar bills, butterflies, and plastic bottles for recycling. You'll often have to fetch items for people or figure out what they want in order to help you out. We also stumbled across some rotating color matching puzzles, a rhythmic aerobics mini-game, fridge organizing activities, and more. There's a lot to do, and players will be pleased to learn completing the game will unlock an activity mode where you can enjoy all of the mini-games any time you choose.

Many of the game's more complex puzzles can only be solved after completing multiple tiers of tasks. For example, repairing the wedding dress requires finding the missing beads, fixing the robotic beading machine by finding and using the right tool, inputting the proper code to restart it, and then using the machine to play a mini-game game where you must lay out beads along patterns in the proper order. They're tricky and fun without being frustrating.

With three large areas of town to explore, countless puzzle challenges to dig into, and a colorful cityscape populated by charming and funny characters from the Diner Dash universe to explore and interact with, Avenue Flo is bound to attract new players to the series while giving current fans something new to enjoy.

By Nathan Meunier

Wednesday, October 7, 2009

Cake Mania: Main Street

Cake Mania Main Street is a time management game that's like 4 different games wrapped into one. It picks up where the last Cake Mania left off.

For those of you who've never played Cake Mania, it's one of the most popular time management games around. Underneath the quirky plots, the game play in the previous 3 games followed the same pattern, and involved baking cakes, frosting them, and adding cake toppers to serve demanding customers. The first Cake Mania had Jill restoring her Grandparent's bakery. Then, Cake Mania 2 had her traveling to outer space and the deep blue sea to help her friends. Finally, Cake Mania 3 had Jill traveling through time to rescue family members, while also planning her wedding. You can play the earlier versions free on iWin, with ads.

The plot of Cake Mania Main Street has Jill trying to restore her home town to its former glory. After a super mall opened, the shops around town began to close. Jill can't stand to see this happen, so she calls together her friends, and plots to revive the town by opening new shops and building fancy tourist attractions.

As you play, you unlock 4 different types of shops. It's non-linear, so you can switch between shops, or play them in any order you choose.

The Evans Bakery is like all the previous Cake Mania games, and has you selecting the right cake, frosting, and cake toppers to please your customers. As you advance, the cakes become more elaborate, involving more layers and special upgrades.

Risha’s Flowers shop is just like the cake shop. You select the flower type by clicking a button on the machine, wait for it, and then repeat this by selecting the wrapping at the wrapping center.

The Jack’s Burger Barn game reminds me of Burger Island. You have to assemble the burgers one item at a time. For example, to make a basic burger, you need a bottom bun, a meat patty (which you must grill first), ketchup, and a top bun. The controls are a bit finicky, and it took me a while to get used to things. Still, it's something different.

Tiny's Sumo Sushi is much like the above, but with a sushi theme. Being able to switch between these different shops keeps the game play feeling fresh. It has a little bit of everything. On the downside, you have to master each shop separately, which can leave things feeling disconnected.

I found the voice acting a bit grating, but I'm not a fan of most voice acting in games. Whether you like “talkies” is a matter of opinion. Jill has a slight twang which made it hard for me to take her seriously. There's also a lot of dialogue, but you can skip it if you prefer.

As with all games in this series, the graphics are bright and colorful, all cartoon style, and peppered with plenty of humor. It's a family suitable game, with nothing dark or scary.

Cake Mania Main Street is pretty cool for what it is. Personally, I prefer Cake Mania 3 because of the cake making theme. I wasn't as crazy about the burger and sushi shops in this version, mostly because the controls frustrated me. Still, the game play is addictive, and the pace is fast. The quirky customers are fun as always, and there's lots to see and do. If you like time management games, this one is worth checking out.

Review by Neroli

Saturday, September 26, 2009

Gemini Lost

Gemini Lost is a casual village simulation that works to bridge the gap between titles like Virtual Villagers and Sprouts Adventure. During an eclipse, a group of people stumble onto an ancient relic with twelve zodiac symbols on its face. Upon touching one of the tiles, they were transported to a strange new world. Now, the twelve symbols are scattered throughout the land, and it's your job to manage the small tribe so they can assemble the pieces and return home!

geminilost.jpgJust like any casual sim title, you'll need to manage each villager and set him or her to work harvesting materials, building structures, researching scientific advancements, and so on. This not only maintains your tribe, it allows them to grow both in number and in intellect, opening up new paths for you to explore and allowing you to develop the tools needed to retrieve the zodiac tiles.

First on the list: food. Everybody's gotta eat, right? Since there doesn't seem to be a McDonald's in sight (if you can call that food), you'll need to work the garden. Drag and drop villagers onto locations and they'll automatically start working. Each character has a favorite activity (building, farming, science, etc.), and they'll be thrilled if you assign them a task they already enjoy. So thrilled, in fact, they'll work faster, which is a huge bonus when your population is low and resources spread thin.

After your food supply is secure, it's time to harvest wood and stone, both useful for building structures. The science hut and chapel, used for researching new technology and marrying couples (first comes love, then marriage, then a population-expanding baby carriage!) respectively, also need to be completed.

Once the basics are taken care of, Gemini Lost opens up its world for you to explore. Look around the map for anything that looks slightly out of place. Then, drop a villager there and see what you need to research in order to solve the mystery. Scientific advancements will eventually allow you to build more things, accomplish bigger tasks, research complex tools, and even mix potions that have a variety of game-altering effects.

geminilost2.jpgAnalysis: Gemini Lost is one part village sim, two parts exploration. It takes some of my favorite aspects from Virtual Villagers and Sprouts Adventure and creates a game that's both relaxing and intriguing at the same time. Want to see what the deal with that rock island is? Try building a raft. Those bees looking interesting? Drop someone there, see what's going on. Your only real limitation is time, as you often have to wait for certain technologies to become available before accessing a new area. Otherwise, the land is yours to roam.

Gemini Lost has a number of player-friendly features that take some of the work out of playing. For starters, the game takes place in real-time, meaning your villagers are hard at work even while you're away. Each time you quit the game, a small menu pops up asking what speed you want things to continue while you're gone. If you aren't planning to play for a few days, set things to "slow" so you don't come back to a village of skeletons.

Navigating through your villagers is a bit tedious, as the only method of quick selection involves scrolling through a list of people one by one. Fortunately, these people tend to take care of themselves and stay pretty busy, so you won't have to do too much babysitting to make sure work gets done.

A pleasantly stunning entry into the casual simulation genre, Gemini Lost is the most player-friendly village management game around.

Review by JohnB

CasualGameplay

Tuesday, September 22, 2009

Women's Murder Club: Twice in a Blue Moon

Women's Murder Club: Twice in a Blue Moon is the 3rd hidden object game based on James Patterson's popular mystery series. It all started with Women's Murder Club: Death in Scarlet, and continued with Women's Murder Club: A Darker Shade of Grey. Many players preferred the first, and will be happy to know that Twice in a Blue Moon goes back to its roots and is better than the second.

Like the books, you play from the perspective of 4 female leads – Lindsay Boxer (a policewoman), Claire Washburn (a medical examiner), Cindy Thomas (a reporter) and Jill Bernhardt (a lawyer).

What's awesome about these games is the degree of realism. You actually get to help solve the cases, using forensic tools and techniques. You examine the corpses, swab for samples, use the black light, and search through police records. The bodies look REAL, and I found that pretty freaky.

The bulk of the game play involves searching through different dark scenes and finding hidden objects. *Shivers* It's creepy and dark. These hidden objects are a little easy to find, but that can be a plus. Everything is clearly drawn and looks like it should.

There are plenty of minigames, like the first two in the series. Yes, the dreaded bottle swapping tasks are still present, along with a lot of logic puzzles that rely on your ability to decipher patterns.

If you get stuck on a puzzle, you can skip it without penalty, and there's no timer. You only get 5 hints per level, but you really shouldn't need more than that, thankfully.

Overall, it's a challenging game, but loads of fun! Women's Murder Club: Twice in a Blue Moon is definitely recommended to mystery fans, especially if you like the macabre.

Review by Neroli

Xomba

Thursday, September 17, 2009

Nanny 911

Nanny 911 is a complex time management game that has you disciplining unruly parents and cleaning up messy homes. The interface is awkward, but there's lots to do, and the pace is fast.

The Nanny 911 game is based on the Nanny 911 television show, and you can spot the similarities straight away. Like in the show, your mission as a Nanny is to help troubled families clean up their lives and parenting style. You actually spend most of your time disciplining the parents, not the kids!

Much of the game play is like Nanny Mania and Nanny Mania 2, but with slightly more complicated controls. You need to control both the Mom and the Dad. To toggle between them, you click the pink or blue buttons on the lower panel. As the kids continue to trash the place, you must order the parents around to clean everything up. The parents also need to discipline the kids with your help.

In a new twist, there are positive and a negative feedback buttons, shown as a green thumbs up and red thumbs down. If the parents do anything wrong – like chatting on the phone, eating on the bed, napping, or screaming at the kids – you can scold them with a button click. Likewise, if they do something right, like clean up on their own, or praise the kids, you can give them positive feedback. Giving the parents feedback increases their discipline meter, which is needed to beat many levels in the game.

The time limits are tight, but you can adjust the difficulty level by selecting a Nanny. Each Nanny represents a different difficulty level.

The controls take a bit of getting used to, so expect to play for a few levels until it feels comfortable. You have to continuously select different modes for your mouse clicks on the control panel (ex. positive feedback, negative feedback, Mom's jobs, Dad's jobs), and this is sometimes awkward. It might have been better with fewer clicks needed. I like the game otherwise, but this feature is what turned me off.

In between levels, you get actual parent tips, most of which are sensible (if not condescending). The production values, graphics, and music are all okay, and the pace can get pretty hectic. I'd say Nanny 911 is a good time managment game, but the interface could use a bit of polish.

Review by Neroli

Xomba

Thursday, September 10, 2009

Farm Frenzy 3

Alawar's Farm Frenzy 3 is the fourth title in the Farm Frenzy series, a time management game where you have to meet different, and sometimes conflicting, goals like owning five goats or baking 10 cakes. The previous Farm Frenzy Pizza Party may have gotten too complicated for some players, and Farm Frenzy 3 takes a big jump backwards in gameplay, while adding more of a story and some international locations. Sadly, though, the result is also a step backwards in fun. It's still a playable game, but it lacks the charm of earlier titles.

I've liked the Farm Frenzy series from the beginning. The graphics were simple and the animals were goofy, but the gameplay was great. Farm goals were easy to understand, and every level offered a choice of strategies that kept things interesting. The best part about it was the replayability. You had to really push yourself to get a gold on every level, and studying subtle points to shave a few more seconds off was an incentive to play some levels seven or eight times, stretching an already long game into a master course that could take weeks to finish.

After Farm Frenzy and Farm Frenzy 2 came Farm Frenzy Pizza Party. That moved a little away from the "think fast, click fast" fun of the original by adding very complex recipes. Even the most dedicated FF fans had to play with recipe cards stacked by the side of the keyboard, because no one could remember exactly what went into each flavor.

Farm Frenzy 3 has dropped all that. Most products have only two ingredients, and even the most complex is easy to learn. To increase variety, you play on ingredients different continents, so although there's an egg layer on each farm, the animals vary from Geese to Penguins.

Graphics are more sophisticated, dropping the 2-D cartoon style for 3-D character drawings with shadows and highlights. Each type of animal eats differently, and watching a penguin flip a fish into the air to catch it is impressive.

But the game itself falls flat compared to earlier versions. First, the more complex graphics really slow down rendering, particularly when items are falling from the sky. Buy nine penguins or get attacked by four lions and everything just stops while the screen slowly redraws itself.

The add-on story slows things down further, with cut-scenes that seem like a clone of every other "plucky young girl takes on corporate bad guy" plot. And the depictions of people from other countries vary from strange to offensive. A woman from Antarctica says things like "Me vote for you." The African farmer on the map is a bad stereotype from a 1930's children's book, complete with a bone through his nose. I was annoyed every time I came back to the map.

In another strange design decision, the helper dogs blow themselves up kamikaze style when they attack bears, instead of just barking to build cages as they did before. As a dog lover, I found this irritating, and I ended up not buying dogs unless I absolutely had to. Again, something that was quirky fun in an earlier title ended up slowing down the game in an unpleasant way this time around.

I also found most levels were impossible to get gold the first time, because I didn't have all the upgrades I needed. This made the first 30 or 40 levels feel like a tutorial, because I couldn't get to my real strategies until I had the upgrades purchased. In earlier titles if I missed a medal it was because I hadn't figured out the correct strategy, and going back was challenging. Here I felt I was set up to fail the first time through, and I just had to slog my way on until I finally had the stronger cage or the bigger warehouse and could go back and do it right.

If you're serious about getting gold on every level, you can still dig down to the heart of the FF series: lots of strategy choices, and easy ways to test them as you work your way towards perfection. But I only felt compelled to keep playing this time because of my experiences with previous FF games. If this had been the first in the series, I don't think I would have bothered replaying levels multiple times to get the gold.

The issues with the game will be obvious in the first 10 levels, so you should be able to tell from the demo whether you'll enjoy it or not. I'm pleased to see them drop the overly complex recipes, but the other "improvements" felt more like a step away from what made the series great.

Review by David Tovey

Gamezebo Inc.

Monday, September 7, 2009

Supple

Supple is a premier magazine for single, urban, professional women. Arin works there as an Associate editor, but she has bigger aspirations. In this life simulation game, your goal is to get Arin the coveted position of Style Editor, which has recently come up for grabs. Hugh, Arin's co-worker, also has his eye on the job, so expect a bit of competition. You have to achieve your goal by Friday, and beat out Hugh by passing your daily performance reviews.

The game opens with Arin in her office on Monday morning. Arin and Hugh's game performance meters (GPM) each have a red, yellow, and green area. If Arin's performance is in the red when the boss, Margot, comes by, she is in danger of getting fired! Yellow is okay, but you must get it into the green to pass your daily review.

The GPM moves in response to the six smaller meters above it, which relate directly to her relationships with Margot and Hugh; specifically, her confidence, how much Margot likes and respects Arin, and how much Hugh likes, respects, and desires Arin. Every performance review counts, and Arin will not be able to continue if she fails her daily review. The higher the meter, the more cash she will receive as a bonus.

Arin works more efficiently if she has a high energy level, so you might want to get her some coffee and a snack from the vending machine. If Arin drinks the same coffee or eats the same snack too often, the effectiveness becomes reduced, so it's worth it to vary her food choices.

That brings you to your first crisis - Arin is wearing jeans. Her boss, Margot, loathes jeans, so you need to help Arin to change her clothes before Margot arrives. Clothing has attributes and affects both Margot and Hugh, and should be changed frequently for the best effects. In the shop, you can examine some of the outfits and find a suitable one within your budget to buy. In the closet, you can select an outfit to change into.

In order to shop, you need cash. To help Arin earn money, you click the monitor on her desk and select "work." To earn money, Arin must beat Hugh at obtaining stars. The stars represent researched information that Margot might require later in the day. Each successive star is worth more money than the last. You must keep track of the answers Arin has researched. When Margot asks Arin a question, you can answer if she knows the information, or evade the question if she does not. If Arin is overworked, her efficiency will start to decrease. Arin's life needs to be kept in balance. Taking courses will also boast Arin's efficiency.

Three vertical measures indicate Arin's energy level, how many drinks she's had, and how angry she is. As you play, you'll see word capsules floating down across the screen. These tell you how a game event has influenced one of Arin's meters. If Arin is angry, her other meters will start to fall. You can alleviate this by being nasty to Margot or Hugh. Of course, being too nasty will backfire, so balance is called for. Energy is assuaged by snacking.

As Arin interacts with people and her environment, the experiences she has may have different effects on her, but you control how she ultimately reacts. For example, you want to keep Hugh happy, but not TOO happy or he will win out. Flirting with Hugh will increase his desire for Arin, but doing this in front of Margot makes her jealous. Likewise, if Arin catches Hugh and Margot flirting, her GPM will suffer. Arin can buy lingerie to impress Hugh, which is needed to get intimate with him. Intimacy occurs in the "boom boom" room, or bedroom. It's not overly graphic, but given the sexual situations, as well as adult banter, dirty jokes and occasional harsh language, Supple game is not something you might choose to play with the kids.

Gifts can also be bought for Margot and Hugh, and given at the right time can really boost GPM. Arin can get fired for dressing inappropriately, slacking off (red GPM) for too long, or for not working enough. Drinking at the bar can result in intoxification, another big office no-no. Before Arin gets the axe, she will generally get a warning from Margot. Being fired ends your game.

Although the graphics and animations appear much like The Sims series, the dynamics are different. Both games include emphasis on relationships, and allow the user to manage different aspects of the character's life. However, while The Sims has many goals to choose from, Supple focuses in on one goal - getting Arin the promotion she wants, which requires passing her daily reviews. And, communication between characters is much more pivotal then in the Sims and other life simulation games (like Ciao Bella for example).

Supple is very complex, and the learning curve means you should expect to play the game a few times before you've mastered it. It's not a casual game that was designed to be played, well, casually. Sometimes, especially in the beginning, it is a bit overwhelming to meet the demands of Arin's job.

As far as sims go, Supple offers a great deal of depth and relationship focus. The AI, music, and dialogue are all very good, and respond reasonably to events as they unfold. The production value is impressive for a casual game. While you have a set goal of becoming the Editor, you can also compete for higher scores, leading to greater replay value. If you've gotten very good at the game, you should be able to beat it in a couple of hours. However, getting good enough to do this will take you quite a few hours to start, so it's a good value for money. Kudos to the developers for focusing on the emotions of the characters and their relationships instead of just the usual external factors.

Review from Gamezebo

Sunday, September 6, 2009

First Class Flurry

Airport Mania fans may wonder if First Class Flurry attempts to clone Airport Mania's success, but that would be comparing apples to oranges. Or should that be comparing supersonic jets to gliders? Anyway, Airport Mania involves directing and taking care of planes while First Class Flurry, like most traditional time management games, has players controlling a young girl - in this case, a flight attendant.

The story starts with Starlink Airlines doing what an airline does every decade or so: going bankrupt. The new owner wants to revamp and revive the airline and brings in her friend and top flight attendant, Claire, as CHO - chief happiness officer. Simple goal: Keep all the travelers happy including the sleepwalkers, ill and germ-infested passengers, parents with difficult babies, honeymooners, and snotty kids.

Claire begins her Starlink career on an economy class airplane. She also chooses one of four international locations (North America, Asia, Europe, and Africa) for all of her economy flights. Conquering a level requires meeting or surpassing the minimum score. You can also work to reach the expert level to show you have the right stuff.

Claire doesn't simply pick up and take items to passengers. Some require two steps, three steps, four. Most food items take two steps to make while sandwiches take three steps. By the time she works her way up to first class, she has to broil salmon and pour sauce on it. She deals with fewer passengers in first class, but oh those first classers are demanding!

Passengers also request pillows, masks, magazines, headphones, teddy bears. Oh, but wait, turbulence is coming. Drop everything and run to warn passengers, buckle a few needy ones, and sit down or else enjoy a whopper of a headache. This unexpected scenario changes the pace and challenges Claire to pick up where she left from before the impending turbulence.

The captain may also make an appearance. Drop everything again and get the captain a drink! After all, when he's happy, passengers' hearts fill, too. If the captain stays in his little cabin, you can use air freshener to raise everyone's happiness levels. But think strategy here - the perfume is only good for one spritz per flight.

As if that's not enough to manage, busy executives frequently lose their PDAs (handheld devices not public display of affection, mind you) and nervous women keep dropping their diamond rings. While Claire tracks orders and collects the trash, she has to keep an eye out for wandering jewelry and electronics to return them to their owners as well as wandering kids who want to annoy the passengers or cry because they're lost.

You know how most time management games let characters carry one or two items at a time? Claire starts with two, but she can upgrade to hold three and even four items - thank you, push cart! It's about time players have the opportunity to carry more things and make fewer trips.

Chaining comes with bonuses and you can easily click many actions ahead or cancel an item or an action. This feature works effortlessly except the couple of times you may not realize that a passenger gave up on waiting for you to deliver something. You're busy trying to think ahead that you don't realize your tray is full. All time management games should function like First Class Flurry does.

Casual games keep coming out with a diversity of characters in terms of gender and race. First Class Flurry takes it further and includes people from different countries, which is obvious from their clothing. What isn't as obvious at times is the food people order. The spaghetti, curry, and noodles dishes look similar. It takes time to get the hang of their slight differences (the tray, for one).

Upgrades. Those can be tough to do and First Class Flurry nails it. Upgrades help Claire move faster, increase passenger patience and waiting times, boost passenger happiness, and let Claire carry more items. On top of that, some upgrades come with options of their own. Floors and walls include three color choices. You may or may not be able to buy all the upgrades by the end of the levels for the specific plane class (economy, business, first, and royal first class).

Experienced players may find economy class and business class a breeze, but some early levels wreak havoc, so that should please the pros. When the airplanes fill up, it'll be harder to click the right spots with smaller spaces. Besides, there's much commotion with making food, delivering, finding lost objects, dealing with turbulence, and serving the captain, and with all the choices and action, you'll discover new things throughout the game. Many games stop surprising by the halfway point. Not here.

Sound and music blend well with the action to the point that the game has "positional audio." If a passenger sits on the left side of the plane, the sound comes from the left. Needless to say, this audio works best with two speakers or headphones.

Flight attending may not sound as exciting as controlling air traffic, but First Class Flurry engrosses from the first plane trip and doesn't stop. Try as you might, the game won't let you grow bored. The developers thought of everything, and First Class Flurry has it all - originality, variety, and a good upgrades system. So go have a grand time flying your way to Royal First Class... and beyond! Like we're going to tell you what that means.

Review by Meryl K. Evans

Friday, September 4, 2009

Dairy Dash

Dairy Dash is a resource management game along the lines of Cake Mania and Ice Cream Dee Lites. You are in charge of a family of farmers who must feed, water, and care for a number of animals (and patches of garden) in order to harvest milk, eggs and other products. Dairy Dash eschews a number of more complex game mechanics and focuses on efficient ordering of tasks, not how many convoluted upgrades you can buy. Because of its simplicity, Dairy Dash provides one of the most rewarding resource management experiences in the genre that's familiar but with a few strokes of originality.

dairydash.jpgEach work day is comprised of basic farm tasks such as feeding hungry animals, bringing them water, preparing their food, and gathering products such as eggs and milk. Stringing tasks together is easy with the point and click queueing system, and in later levels other members of the Smith family join in to give you three workers at your beck and call. Complete enough chores to meet the goal for the day, and if you're fast enough you can score bonus points by reaching the expert goal.

Dairy Dash is very much about being efficient, and intrepid players will be rewarded for chaining like actions together to form combos. With a number of farm animals and related tasks waiting to be done, you won't have much time to plan your moves, so learn to recognize aural cues to quickly identify urgent tasks and let your mouse and the Smiths take care of the rest.

You'll farm your way across 52 levels and four farms in Dairy Dash, enough to keep you busy for quite some time. Each farm is bigger than the last and has a new layout you'll need to learn. One of several surprisingly entertaining minigames appear every few levels to break the strain of farming.

dairydash2.jpgAnalysis: Dairy Dash won't stand out as one of the flashiest or innovative resource management games around, but you'll love it for its simple, sweet and rewarding gameplay. Everything about this game is basic, from the simple soundtrack to the gameplay and no-frills visuals, but it all works together surprisingly well.

Simplicity is the game's strong point, but after a few long stretches of gameplay (which you will be inclined to do, as this game pulls you in with a vengeance), monotany begins to set in. Dairy Dash is all about clicking things as quickly as possible, so in theory you could breeze through the game just by clicking farm animals as they announce their needs. More arcade action, less strategy, which is a departure from the genre's norm.

Farming is tough work, but Dairy Dash is simple and straightforward. Once you get a few levels under your belt and are managing a dozen needy animals and piloting the whole Smith family, you'll realize you're completely hooked on this bare-bones resource management game.

Review by JohnB

CasualGameplay

Thursday, September 3, 2009

Sally’s Spa

I think I’ve found an answer to all of our economy woes… It’s Time Management. If you just get all of your customers to the right spot before they get unhappy they’ll keep coming and they’ll tip you a lot of money. Every business just needs to mange their time better.

At least that’s what I’ve learned from Sally.

sally1A few months ago I picked up Sally’s Salon and helped her take her hair salon business to the top – all without in money coming my way I might add. And now Sally has decided that her salons have done so well that when the opportunity to buy a run down spa on the beach in California she can’t resist. And now we move from Sally’s Salon to Sally’s Spa – well, at least the marketing should be easy.

Yes… it’s a time management game. You’re job is to move customers from station to station and keep them happy until you have their money and they’re out the door. Sally will be on her toes as she moves from reception to saunas to facials to massage tables to… well you get the picture.

Your customers loose patience the more they wait so you have to get them from area to area before they get so upset that they leave. Keeping a good eye for depleting hearts (showing how happy they are) and making sure that you don’t get to overloaded in bottleneck areas is the key to keeping Sally in the money.

Along the way you’ll be able to buy new products and upgrade older ones that will help speed things up, and keep everyone happy. You can also hire additional help and even upgrade their clothing that somehow helps them move faster.

Another way to make money is by selling product. This is a nice RPG element to the game because you have to keep an eye on what is selling before you buy products from your rep. Making the right choices will go along way towards lining your coffers in gold… or at least bronze, as in tanning lotion.

The game has added a few mini-games to break things up and this really helps. They’re not particularly tough games, but they do add a nice little bump in the road and makes you break out up your routine and that’s what keep you on your toes.

If you’ve played Sally’s Salon you already know that Sally likes her games to look good and with the opening of a Spa things stay the course. There is a lot on the screen in Sally’s Spa, but everything is recognizable and you can actually get the feeling of a business going through its day-to-day operations.

sally2Sounds are also crisp in the game as everything from background music to the customers have sounds that add to the game. And, as Sally gets more successful, you open up new locations all around the world. This comes with new sounds and a floor plan for your spas.

There are a lot of levels in the game and with them come new customers with different demands. This game is very challenging… probably more challenging than owning an actual spa. But it’s also a lot of fun.

Sally’s Spa is a great addition to the series. From the looks to the game play, Sally sure knows how to do Time Management right. Sure it may not be as relaxing as a day at the spa, but if you’re up for a good challenge with your gaming… put your hand in Sally’s and get ready fro a wild ride.

Review by Bob

appVersity

Thursday, August 13, 2009

Cooking Dash - DinerTown Studios

In Cooking Dash - DinerTown Studios Gilda, Flo's college roommate, invites her, Cookie and Grandma Florence to the set of her new show. Not surprisingly (at least if you're familiar with any of PlayFirst's Dash games), as soon as the women arrive they'll be required to make use of their top notch cooking skills. Will the second installment by Playfirst and Aliasworlds be an as entertaining and witty challenge as every dash fan expects it to be, or will players have to face a letdown?

Like its predecessor, Cooking Dash, Cooking Dash - DinerTown Studios features 50 levels in the story mode across five different locations, and an endless mode, where the player can replay each stage with three varying levels of difficulty: easy, medium and hard. At the different films sets, including science-fiction, western and royal court themes, you will meet a lot of familiar characters, but also some new ones.

In addition to the usual cast of Bookworms, Cellphone Addicts, Kindly Seniors or Students, you'll meet new characters like the Director, the Celebrity and the Starlet. Like all Dash titles, knowing the personality traits of the different customers is highly important to play the game successfully. Some of the guests cause noise with their cellphones, thereby bothering all the other guests who prefer to eat in a calm atmosphere. I am still waiting for an option to throw out guests, although I doubt that will ever happen.

This is only one aspect you have to consider while seating customers. Apart from this you also have to take into account the colors of a customer's outfit, because each time you seat a person on a stool with the same color you will earn huge bonus points. Besides color-matching you are also able to earn massive amounts of points by chaining similar actions, such as clearing dishes, or serving and cashing out customers.

Your goal is to constantly serve entering guests with meals like fries, cutlet, pizza, ice cream or pineapple juice. To increase your effectiveness you can upgrade your equipment at the beginning of each level, or boost Flo's and Grandma Florence's skills. Cooking Dash - DinerTown Studios offers a decent amount of decorative as well as functional upgrades, such as a more elegant interior design, quicker grills or an additional prep-table.

The two most important and noticeable changes from the first Cooking Dash game are "celebrity power-ups," and the Cookie-Meter. Celebrity power-ups can increase Flo's walking speed even further, cause every currently eating guest to instantly finish the meal, or give every seated guest a patience boost. These power-ups are activated the very moment you clear the dish of any celebrity.

This complicates the effective usage of power-ups strongly, since it constantly gets in the way of your chaining. However, after the player gets used to those power-ups and integrates them into the general routine, they are a welcome addition and interesting twist to the gameplay.

The same basically goes for the addition of the Cookie-Meter. After delivering a certain number of correct orders to the guests, you are able to click on a phone to call Cookie, who will immediately appear and take on the task of cooking the dishes and giving Grandma Florence new orders. Like the celebrity power-ups, the cookie meter makes the pace of the game even more frantic at first, but when you have used it a couple of times, it really simplifies the otherwise challenging levels in the later stages.

The game is as fast-paced as one expects a game in the Dash series to be, and fortunately you will also find the general dose of humor which is so typical for games from the DinerTown universe. Graphics are lively and extremely colorful, the animations are smooth and quite cute.

Regarding difficulty, Cooking Dash - DinerTown Studios is definitely easier than the first game, and experienced time management players might be disappointed in how quickly they will have finished the story mode with expert score on every level. However, the endless mode offers an additional challenge with lots of replay value, and it can get quite addicting to keep trying to improve scores in story mode as well.

Cooking Dash - DinerTown Studios certainly has not moved mountains in comparison to its predecessor, and significant changes are few and far between. However, the game concept still has not lost its appeal, and fans of the dash series will be absolutely satisfied by this product without any doubt.

Review by David Becker
Gamezebo

Wednesday, August 12, 2009

Hotel Mogul

Are you ready for another time management and building simulation game? Yup, Hotel Mogul game is out and it’s the closest antidote to your building simulation game cravings! This time you have to help Lynette to gain back her family business which was cheated out by her husband. Show him what you are capable of and bring him down to his knees! (I’m feeling a little of the dark side today, haha!)

If you have been keeping up with most of building simulation games like Build-A-Lot, this game shouldn’t be a problem to you with all the building experience! As usual you will be given a sum of money, materials and workers to start off as you work your way to complete the level goals to advance to the next level. I would say the game is very similar to Build-A-Lot series where you get to buy your materials, develop, upgrade and repair your properties. Since you are allowed to sell your properties, developing and selling strategy works very well in this game.

In Hotel Mogul, you can build hotel, service and commercial types of properties. Hotels are built to host guests and in some levels, the number of guests is one of the level goals in order to complete the level. Building commercial buildings helps to increase the value of surrounding properties and service buildings to give you an edge over game play like Construction Mill which has an Instant Repair feature to help you maintain your buildings. You can buy any property that goes on sale but take note that the sale only last for awhile so do buy it before it goes off.

Every level has a few goals that you have to meet and you can try to beat the time in order to go for the expert score. Although getting the expert score is not a basic requirement to advance the level, you can always replay the levels if you want to keep it perfect.

Overall, I find the game pretty interesting with the different locations, rather nice game play and quite alright. The tutorial was not really detailed enough but well… who needs tutorial if you have lots of building experience! Hahaha! I wouldn’t say it’s easy or challenging as I did have my fair share of replaying of levels but one thing I know for sure is that getting expert score all the way is possible! Thankfully the hidden object mini games are not difficult if not I probably have to keep the game until I have the right mood to continue it!

Review by Jasmine

Tuesday, August 11, 2009

Build-a-lot 4: Power Source

Build-a-lot 4: Power Source is the fourth installment of the popular Build-a-lot series. It’s a strategy game where you make money constructing, selling, buying and renting houses.

Build-a-lot 4 keeps the main attractions of the previous series and adds new exiting features. This time you pursue clean and cheap energy sources making your houses more energy efficient.


Build-a-lot 4: Power Source game


Along with the Deadline Meter at the top of the screen you can notice a Power Meter. It shows how much power is been generated and used. The Purple part of the meter is how much power you’re generating while the Blue part shows how much power is required by the neighborhood. Keep an eye on the Power Meter as you won’t finish the level if the renters suffer from blackouts.

Build-a-lot 4: Power Source game

A blackout can be caused by too many power hungry houses.With the help of Technicians you can improve houses with Energy Savers and make them more energy sufficient. Met all the goals but the neighborhood is still in the darkness? You need to construct another power generator or reduce energy consumption. Houses do not generate rental income during a blackout.



Build-a-lot 4: Power Source features lots of recreational facilities: tennis, public pool, mini golf and amphitheater. Build any recreation and add increase the total appeal rating for the neighborhood.
Build-a-lot 4: Power Source game

To win a campaign you have to meet the goals set for each level. They include building various types of houses, raising your town's appeal, landscaping the neighborhood, earning cash, and more. Build-a-lot 4: Power Source has more things to concentrate on. Along with money, materials and workers pay attention on the Power Meter, wrench icons, appeal and technicians.


Build-a-lot 4: Power Source game


There is a variety of houses to build: Duplex, Condos, Georgian, Apartments and no blueprints! You can also build other structures like shops, buildings and power sources which provide additional services.



Visit a variety of towns and neighborhoods performing special tasks for local the mayors and generate a specific amount of money using any strategy you like with Build-a-lot 4: Power Source.

Review by Awem studio

Sunday, August 2, 2009

Burger Shop 2

It's safe to say that if you liked Burger Shop, you're going to love Burger Shop 2. The fast-paced assembly-line time management game is just as fun as the original and, like any good sequel, expands on the formula with additional levels and fun new twists like extra dishes, characters and trophies.

At the end of the first game you were on top of the world thanks to the BurgerTron 2000 machine, but by the start of Burger Shop 2 your restaurant empire is in shambles - and you don't know why. All you know is that you woke up one morning in a dumpster with a bump on your head to find that all your restaurants have been shut down and boarded up. When a shady character appears and offers to sell it all back to you for a dollar, you take him up on it. As you retrace your steps to try to find out what went wrong, you'll also rebuild each of your eight restaurants back up to their former glory.

The premise at first seems like a contrived and rather lazy way of all-too-conveniently making you start from scratch again - until you realize that the developers are in on the joke too. The story is peppered with self-referential humor and snappy dialogue that doesn't overstay its welcome and really makes you want to keep playing just to see what happens next.

The layout is the same as the first game: customers arrive at the bottom of the screen and your job is to their food and beverage orders by clicking on the correct ingredients as they're spewed onto a conveyor belt by the Burger Tron 2000. To serve a BLT sandwich, for example, you must click on the top and bottom bun halves, bacon, lettuce and tomato, then deliver the sandwich to the customer.

Serve customers quickly and they'll leave cash and big tips, but take too long and they'll storm off. By earning a certain amount of cash you can advance to the next level and even earn an Expert score. There are eight restaurants and 15 levels per restaurant for a total of 120 levels.

Like the first game, there's much more to Burger Shop 2 than simply serving sandwiches. In between levels you can upgrade your restaurants to serve fries, beverages, ice cream, condiments, and more. There are more than 100 different recipes to make in the game, and you'll always be adding one more upgrade to the shop right up until the last level.

The ingenious thing about the upgrades is that many of them do double, or even triple duty. Take the vanilla ice cream machine. You can fill a glass with ice cream then drag it onto the milkshake machine to make a vanilla milkshake, or fill a glass of cola with ice cream to make an ice cream float. Combine ice cream with a paper cup to make vanilla soft-serve, to which you can add sprinkles, a cherry, chocolate sauce, sprinkles with chocolate sauce, chocolate sauce and a cherry.... You get the idea.

Burger Shop 2 features new breakfast, lunch and dinner menus that introduce a ton of new foods and ways of preparing them. Breakfast plates include eggs, sausages, hash browns, orange juice and different kinds of cereal, as well as English muffins, toast and waffles that can be placed in the toaster one- or two-at-a-time. New dinner options include steak, pork chops and salmon that must be baked in the oven, various pizzas, and vegetables and pasta that have to be boiled. There's also a selection of soups, desserts and donuts.

Many of the customers will be familiar, but there are some fun new ones as well. The clown - with his crazy orders of vanilla ice cream with mustard on top, empty fry cartons and lettuce burgers - is still my favourite customer, but I also got a kick out of new customers like "animal lover," a highly impatient who can be placated by giving her dog a biscuit, and "shirtless guy," whose flabby, exposed torso offends other patrons until you can slap a T-Shirt onto him.

Although the pace is relentless, the control is exquisite and you'll never find yourself fighting with the mouse. There are some nifty tricks and short-cuts that you can use to make the controls feel even smoother, all of which are clearly explained in tutorials. The game's graphics and audio are equally enjoyable.

Once you've completed Story Mode's 120 levels, there's still plenty to do. You can go back and try to beat your score on individual levels, try the more difficult Expert mode, play Challenge Mode to see if you can achieve a Gold rating in every restaurant, or chill out in Relax Mode where customers never get upset. Trophies you've earned along the way - 120 in all - can be admired at any time in the Hall of Fame.

As long as you don't mind your time management games a little on the frantic side, Burger Shop 2 is a must-download.

Review by Erin Bell

Gamezebo Inc.

Saturday, August 1, 2009

My Kingdom for the Princess

Walkthrough for My Kingdom for the Princess.

How to play:

My Kingdom for the Princess is a strategic game, where you click on locations, places and people to interact with them, and complete the tasks set out for you in that level, and create a clear path for you to exit the level.

Bonus:

At the bottom of the screen, you see a bar that slowly fills up, with a little logo in the middle. This logo shows you which bonus the level has, and once it lights up you can activate it. In later levels, you will have the choice between multiple bonusses; so if for instance (see screenshot) you want an extra worker instead of extra supplies, just wait for the extra worker-icon to light up.

An important tip when it comes to bonusses, is to time them right, so you can make the most of it. For instance, if you want to use the "work faster"-bonus, don't activate it immediately when available, but wait until one of your workers has actually started working. And if you want to use the "extra supplies"-bonus, wait just before your worker enters the house. This way, you don't spend valuable time on just walking somewhere.

Reading the walkthrough for My Kingdom for the Princess:

The first few levels, will describe pretty much step by step what to do and where to go. This is to help you get a feel of how you plan effectively in this game.

After that, I will list the priorities in which you can best take up tasks, in order to play the level most effectively, and go for an expert score. The trick is to work your way in one main direction, constructing the buildings as you go. Unless stated otherwise, constructing a building has priority over finishing a certain part of the map.

By Martijn Mueller

Gamezebo Inc.

Tuesday, July 28, 2009

Wandering Willows review

I don’t think I’ve come across anything like the fanciful Wandering Willows since I’ve ventured into the casual gaming arena. You could call it a cross between role-playing games, Virtual Villagers, adventure games, simulations and Pokemon. Let’s just say it brings an innovative new world to the casual games industry.

Floating in a hot air balloon, a bird pokes a hole in the balloon whisking you to a land where people are happy. Well, a few grumps do live there to keep things lively and humorous. You’re not the first person to arrive on this island. Everyone who has come before you has stayed. But like Dorothy of Wizard of Oz, you want to go home and that means you need to get to know the island’s residents because they can help fix your balloon.

Before you start exploring Grassland Island, you need to create an avatar complete with style and colors for hair, eyes, and skin. Now you’re ready to start your adventures with a pet who climbs and digs for you. PETA folks can take comfort knowing these are beautifully and intricately drawn animated pets and you take good care of them by making sure their energy levels stay up by feeding the animal its favorite foods (it lets you know what it likes and dislikes).

You only have one pet with you at all times, but can change your pets at your heart’s desire. As you meet other creatures on the island, you’ll occasionally come across an egg that you can incubate.

Every creature has three numbers — thus resembling RPGs — climbing, digging and energy. As it climbs and digs, its energy levels drop. The amount of drop depends on its strength and the strength of the object or animal it interacts with. The game comes with 40 creatures including robots. Animals also have the ability to charm other animals to get them to give up an egg, recipes or items.

Characters also have likes, dislikes and unique interests and personality quirks. Art Gunderson loves to wear fuzzy costumes and ballgowns. Two roommates live in a tent refuse to eat anything that isn’t organic — or rather one does while the other complains.

You also meet twins, a professor, a captain and more. Just when you think you’ve met all of the characters, you discover more. That’s what makes the game special — it surprises you throughout the game.

Wandering WillowsYour new found friends have a friendship meter. They start as strangers and as you complete tasks for them or treat them to something they like, the number climbs as you work to become everyone’s best friend. You might not be all of their best friends by the time you build your balloon, but don’t rush to do it either. This game and its journey need savoring and enjoying.

You pick up recipes, items, clothing and collar patterns and much more along the way. In total, the game contains 162 tasks, 200 recipes and 150 patterns for making different types of clothing including swords, helmets and capes.

I never care for wardrobes and dressing up characters … until now. This comes with more than just shirts and pants. With sunglasses and funny hats, the characters (and you) wear your creations until you change them. The collars give the animals added powers or abilities. But power of the collars don’t look obvious.

The wondrous land has three stores: cooking, sewing and gardening. You can buy some supplies while others you need to make yourself. You can also sell items in these stores so you can get more Willowbees aka cash, moolah, currency and bucks. You can carry 100 mushrooms, but you may not be able to carry 20 different objects depending on the size of your backpack. I love that about this game — it lets you carry all you want of individual items, but limits the different types of items.

Wandering Willows lasts a long time. Even after you fix your balloon, you can keep on playing and you most likely want to. Some of the simulation types of games encourage you to continue interacting with the game, but you feel like the fun is gone. Not so with Wandering Willows. I only have three uncompleted tasks by the time I repair the balloon. I’d like to see a few more than that, but at least I have plenty of trophies to earn to compel me to trek on.

During the entire game play, I worried about the game crashing. Its colorful and calming scenes constantly jerked as if I didn’t have enough screen power. It only crashed once, but continued to flake even though I closed all other applications.

Wandering WillowsAnother feature I’d like to see is a list or chart of all the animals that travel with me and things I make. With many animals and recipes, you lose track and I’d like to meet each creature once and make each item. Although the character eventually finds a way to move from place to place a little faster, it gets tiring waiting for her to get where she needs to go. Speed up!

It won’t surprise me if this one wins awards and accolades. I wish we could see novel games like this more often. Not only does Wandering Willows contain charming and adorable scenes and characters, but also humor and the freedom to do things in no particular order.

Review by Meryl.net